- “It was all slapstick and seltzer in Toontown until robot businessmen invaded the town to create their own corporations and put an end to all fun. Luckily -- they can't take a joke!”
- ―Toontown Rewritten
Cogs are the main antagonists of Toontown Rewritten. They are evil business robots with the objective to convert Toontown into a dark corporate land. Their corporate ladders comprise of eight Cogs each, with a total of 32 different Cogs with levels normally varying from level 1 to 12, as well as a boss from each ladder. Cogs use a set of attacks to sadden the wacky, cheerful Toons into losing all their laff points; stronger Cogs tend to have higher health and stronger attacks.
The Cogs made their first canonical appearance as antagonists at the Toon Council Presidential Elections, transforming the event into Doomsday when unleashing an ambush marketing invasion. Before they were antagonists, their first appearance was in particular Trolley games where they would provide friendly competition. After the defeat of Doomsday, the Cogs now roam the streets of Toontown, taking over Toon Buildings by dropping Cog Buildings on top of them.
The Cogs were first known as "Trolley-bots" and they would appear in various Trolley games to compete against the Toons. On March 26, 2014, the Trolley-bots were recalled because Doctor Surlee accidentally left them in debug mode. With debug mode on, whenever Toons would play a game with Trolley-bots, the Toons would receive a single whisper of a secret message like "DS-Debug1: Serial Suit #0045 Method". This scenario is documented in Call Log.
The Toon Council Presidential Elections was the day the Cogs first started invading Toontown. A level three Yesman, the first Cog to appear in Toontown (outside of Trolley games), made Slappy go sad. Later during the event, more Cogs led by the Director of Ambush Marketing arrived. Eventually, all the invading Cogs were defeated by Flippy and the rest of the Toons.
After the Cogs invaded the Toon Council Presidential Elections at Toontown Central, Toontown was completely in peril, so it was up to the Toons to fight against the Cogs to keep Toontown safe and full of happy laughter. To this day, Toons still fight off against the Cogs to protect Toontown from their latest schemes.
- Main article: Cog Invasion
An invasion happens when a specific type of Cog from any of the four corporate ladders take over a certain district. They can happen at any time in any district. During this time, no other Cog, except the invading Cog, are roaming the streets and Cog Buildings. Skill points are doubled if a gag is successfully used.
In some cases, the Cogs will go above and beyond to launch full-scaled Mega-Invasions. Whenever a Mega-Invasion occurs, the invading Cog will take over most districts, but only a few will remain as "safe zones".
- Main article: Cog Buildings
The Cogs have their very own type of buildings that are being dropped onto Toon Buildings in order to turn Toontown into a corporate skyscraper. Toons can revert a Cog Building back into a Toon Building by defeating all the Cogs inside the building. If a group of Toons successfully defeat the Cog Building, their names and faces will be shown as portraits on the wall inside the building. If a Toon can capture enough of these buildings without them being reproduced by the Cogs, the Toon may earn a star over their head. The number of floors in a Cog Building can be from 1 to 5. When a Cog walks into a Toon Building, that means a Cog Building will take its place. A Toon who attempts to enter the Toon Building along with the Cog will be forced to exit out. The type of Cog Buildings vary from the Cogs' corporate ladder: Sellbot, Cashbot, Lawbot, and Bossbot.
- Main article: Cog headquarters
The Cogs have four different HQs:
- Sellbot Headquarters (accessible by Daisy Gardens though Oak Street)
- Cashbot Headquarters (accessible by Donald's Dreamland though Pajama Place)
- Lawbot Headquarters (accessible by The Brrrgh though Polar Place)
- Bossbot Headquarters (accessible by Chip 'n Dale's MiniGolf)
- The Cogs are referred to as "The Suits" in the game's phase files and source code.
- In Toontown Online's "Toon News... for the Amused!", all Cogs were said to have weaknesses to certain gags. In battle, however, all gags work the same against the Cogs.
- Doctor Surlee, an alias of Gyro Gearloose, invented the Cogs.
- As seen in an old Toontown Online download video, Scrooge McDuck visited Gyro's lab and accidentally activated the robot.
- A Cog's maximum health can be determined by using a specific formula, where x is the Cog's level. However, this does not work for level 12 Cogs (they have an additional +10% health boost).
- In street battles, when a Cog defeats a Toon and there are no more Toons left in the battle, they will taunt by dancing and then fly away.
- There are three Cog body types: thick (fat), thin, and muscular (broad chested). This is applied both for ordinary Cogs and for Skelecogs.
- Fat Cogs are mostly Cogs at the bottom of the corporate ladder.
- The Cogs at the top of the corporate ladder mostly have the muscular (broad chested) body.
- The only body type that has a unique move is the thin body, and that is shaking the ground.
- Originally Posted by joey19982 (Sir Max) on 09-30-2013 (Post #253)
- Yes, TTR has a full storyline to explain everything- even why people have to start over at 15 laff points. You'll see parts of it as development continues, but it is a pretty deep story that won't be fully revealed for a while. While the game is still going to be targeted at children, I want to add deeper aspects than "cogs are bad."