When a Lure gag is used, the Cogs will be stunned for a set amount of rounds. During this period of time, the lured Cogs will be unable to attack. If a Cog is in a lured state, any Throw or Squirt gags targeting the Cog will receive a 1.5x (50%) damage bonus. While all Sound, Throw, and Squirt gags are guaranteed to hit lured Cogs, Drop gags are guaranteed to miss.
After a Cog is hit while being in a lured state OR when the maximum amount of Lure rounds is met, it will wake up from the stun and attack the Toons.
In addition, if a Cog is lured with a Trap placed in front of it, the Trap will activate and damage the Cog.
Double Lure occurs when multiple Lure gags are used on the same target. When two gags of the same track are used on the same target (besides Toon-up and Trap), the game will take the lowest propAcc value out of both gags, and the highest trackExp value out of both toons. Because the Lure propAcc values vary between gags, certain instances of Double Lure can result in an accuracy loss. 
However, Lure varies between target columns within its track. Therefore, it has some special rules used when two Lures of different target columns are used. Below are examples of such instances.
1: If a lower level single-Cog Lure (ex. $1 Bill) is used in combination with a higher level multi-Cog Lure (ex. Hypno Goggles), the accuracy is calculated solely on that of the single-Cog Lure. If the single-Cog Lure hits, the multi-Cog Lure will hit as well. If the single-Cog Lure misses, the multi-Cog Lure will miss as well. Because the two gags have different target columns, the trackExp value of the single-Cog Lure will be used, not necessarily the highest trackExp of both toons.
2: If a lower level multi-Cog Lure (ex. Small Magnet) is used in combination with a higher level single-Cog Lure (ex. $10 Bill), there can be two different scenarios.
- If the multi-Cog Lure hit, the single-Cog Lure will also be guaranteed to hit.
- If the multi-Cog Lure missed, the single-Cog Lure would begin its own accuracy calculation. This is the only time where two Lures can have different hit results.
|Name||$1 Bill||Small Magnet||$5 Bill||Big Magnet||$10 Bill||Hypno Goggles||Presentation|
|Lasts for||2 Rounds||2 Rounds||3 Rounds||3 Rounds||4 Rounds||4 Rounds||15 Rounds|
|Skill Points Needed||0||20||100||800||2,000||6,000||10,000|
- If the final accuracy of the Lure gag is lower than 50%, there is a chance Cogs will wake up early.
- Using a Trap gag will increase the accuracy of Lure, if they are both used in the same round on the same target.
- Using a Toon-up gag will increase the accuracy of Lure, if they are both used in the same round, the Toon-up gag may be used on any Toon in the battle, if it is a group Lure gag you can use any Toon-up gag but if it is a single Lure gag you must use a group Toon-up gag.
- Lure and Toon-up are the only tracks in which the propAcc values vary between gags.
- There was a long time knockback bug where damage bonuses did not apply properly. It was then fixed by Toontown Rewritten in the "Toontown Tweaks" update.
- In Toontown Online trading cards, the Lure gags that uses a fishing rod attached to a dollar are referred to as "Cog Catcher".
- It is a common superstition among Toons to say "glue" before using Lure in order to make it more accurate.
- This has been confirmed to be wrong by Goshi, a former Toontown Rewritten moderator. When asked if this truly worked in an interview, he said: "Haha, no. But we thought about making it an easter egg."
- In addition, any other form of phrases will not make Lure become more accurate.
- The Accuracy rating in the gag menu is Low, while the Organic rating is Medium.
- The game's camera is never shown behind the cogs when a lure gag is used in battle.