Release Notes
2013 2014 2015 2016 2017

This page lists the release notes for Toontown Rewritten during the year of 2017. It will be updated as the year progresses.


There were no release notes shown off in blog posts throughout January.


There were no release notes shown off in blog posts throughout February.


There were no release notes shown off in blog posts throughout March.


April 1, 2017 [ttr-beta-v1.14.0]


Major Maintenance Upgrade! The technical team has spent several months ripping out the old code and reworking our client and server build process. This is a major upgrade that streamlines the behind-the-scenes update process, and further stabilizes the game.
• Upgraded to the latest version of Panda3D and Astron.
• We're polishing the gears and cleaning up the old pie gunk! This update introduces various performance improvements, code cleanup, and stability enhancements.
• Improved detection and moderation of non-family friendly chat.


• Fixed a number of memory leaks that hindered game performance over time.
• Fixed a bug that made doors sometimes difficult to enter.
• Prevented a method that allowed Toons to wear Cog disguises in Playground areas.
• Fixed a rare game crash in the C.F.O. boss battle.
• Golf balls now properly slow down the C.E.O. in the final round of the boss battle.
• Fixed a game crash when trying to fire a Cog before it has joined battle.
• Fixed a district crash when ordering items in the Cattlelog at a friend's Estate.


• Tweaked a number of models to reduce the amount of glitches caused by April Toons Week gravity changes.
• Improved appearance of buildings when floating in the air due to April Toons Week gravity changes.
• Adjusted the appearance of some of the winter clothing and accessory items.


APRIL FOOLS! It's the silliest week of the year, and Toontown has gone wild! Enjoy tons of craziness throughout the week.
• The Pet Shop is open once again! Loony Labs has set up shop inside and needs your help to figure out what's going on with Toontown's silliness.
• Gadzooks! The gravity in playgrounds is going berserk!
• Meow? Woof? Oink? Toon sounds and bodies are all jumbled up as a result of April Toons Week!
• With all of this craziness in Toontown, there's no telling what other surprises are in store...

April 3, 2017 [ttr-beta-v1.14.1]


• Added several instrumentation systems to help us better understand crashes and performance issues.
• Fixed a couple of conditions that would cause our account management server to crash and have to restart.
• Slightly improved game stability for macOS users who choose to play with audio enabled. Hang tight, we're working on a full fix!


• Fixed a crash that occurs when a Windows user clicks the "Open Folder" button in their Shticker Book.
• Fixed a crash that occurs when opening the mailbox with a gift from a Toon you are no longer friends with.
• Fixed a server crash that occurs when battling a Cog after trying to take too many Toontasks via a glitch.
• Fixed a server crash that occurs when logging out in a Cog Golf Course.


• Tweaked a few more models to reduce the amount of glitches caused by April Toons Week gravity changes.
• Improved appearance of buildings when floating in the air due to April Toons Week gravity changes.
• Toons now react at the appropriate time to a pink slip's cannon.

April 10, 2017 [ttr-beta-v1.15.0]


• Doodles have arrived, and they're here to stay! Adopt a Doodle TODAY at your local Pet Shop.


• Doodles have received many performance and maintenance improvements compared to their state in Toontown Online!
• Massively rewrote Doodle movement in order to prevent server lag in popular districts.


• Fixed a visual bug on The Brrrgh's Toon HQ.
• Fixed positioning of the telescope on the Donald's Dreamland Toon HQ.
• Objects in Donald's Dreamland no longer clip with the sky when being viewed from far away.

April 17, 2017 [ttr-beta-v1.15.1]


• Cleaned up various code related to Doodles and Estates.
• Improved game performance by up to 25%. Some people may experience a significant FPS boost!


• Fixed a bug that would occasionally prevent Toons from buying a Doodle based on the type of name it was given.
• Eliminated a few server-sided memory leaks which would cause the game to slow down over time.
• Fixed a great number of crashes that have been reported to us since last week's Doodle update. Thank you to everyone who helped find and squash these bugs to improve the game for others!


May 16, 2017 [ttr-beta-v1.15.2]


• Upgraded server engine to the latest version, which should fix many server issues that have popped up over the past few weeks. We hope that you are able to play without interruption!
• Implemented various stability and performance improvements.
• Implemented "District Draining", a feature that can seamlessly move players from one district to another in the event that a district needs to be restarted or shut down. This will allow us to perform maintenance on districts without interrupting gameplay.
• Updated an easter egg for programmers and engineers, found in phase_3.


• Fisherman Lilly is back from vacation! The pond on Maple Street is in service once again.
• Fixed a bug from the last update that would drastically drive up memory usage while playing.
• Fixed a district reset relating to Doodles.
• Fixed a district reset relating to Estates.
• Added proper collisions to a number of buildings in Toontown Central to prevent "grey area" glitches.
• Mended a few broken textures and models in Minnie's Melodyland playground.
• Corrected positioning of the lamps by the pond in Donald's Dreamland playground.
• The Clerk Clara tutorial now only plays once, even if the Toontorial Trolley ToonTask has not been turned in.
• Fixed an issue that would prevent Toons from progressing through the tutorial if they had received a Gag-Up Unite.
• Toons can no longer enter any playground building until completing the Toontorial Trolley ToonTask.
• Toons who managed to "break out" of Toontown Central to a different playground during the Toontorial can now return to Toontown Central without getting stuck. All glitches to break out of Toontown Central during the Toontorial should now be patched.
• Fixed a bug that would get Toons stuck while completing the Toontorial ToonTasks in Welcome Valley.
• Fixed a bug that completed the wrong ToonTasks when skipping the Toontorial.
• Fixed an issue that made fish shadows invisible in Daisy Gardens and Donald's Dreamland.
• Added proper collisions to the Cog Thief minigame, stopping Toons from walking through some walls.
• Fixed a few collision issues in Bossbot Cog Golf Courses to prevent Toons from skipping areas or getting stuck.


• Nametags now scale at a larger distance, allowing them to be viewed from further away.
• Winter accessory textures have been tweaked slightly for a better appearance.
• The Portable Hole is now completely rounded and no longer has pixelation around the edges.
• The CEO now attacks in a randomly scheduled order, making his attacks more fun and less predictable.
• Banquet Tables in the CEO battle now have animation and sound effects when being squished.
• Cover your ears, and feed them quick! The CEO and his Bossbots now discuss a bunch of boring business during the banquet.


June 12, 2017 [ttr-beta-v1.15.3]


• Tweaked client settings for improved performance. We are currently investigating an issue that drives up RAM usage on some computers.
• Fixed some of our diagnostic information to improve logging client crash reports. This will allow us to track down crashes much faster!
• Improved tools for Cast Member Toons to better serve Toontown.


• The CEO reigns no longer! Fixed a bug causing Toons to get stuck after being squished by the CEO.
• Battle Races will no longer start with less than two Toons on the starting block.
• Fixed a district crash caused by using an Anvil after all racers had already finished.
• Fixed a district crash caused by a client disconnecting unexpectedly before the Toontorial starts.
• Fixed a bug in one of the Bossbot Golf Course Mazes which subtracted Laff from Toons before the timer expired.
• Fixed a bug relating to friend management that would occasionally cause lag spikes and district crashes.


• Added additional safe districts during Mega-Invasions.
• Implemented a number of solutions to stop cheating during races in Goofy Speedway.
• Racing logic will soon be completely rewritten soon to mend some of the bugs that have been left over from Alpha, making racing more fun for everyone!

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