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Factory
Sellbot Factory
SellbotHD
Basic information
Type: Sellbot
Location: Sellbot Headquarters
Area information
Minimum level: 4
Maximum level: 6
Data is by normal gameplay.
Facility information
Minimum level: 3
Maximum level: 9
Facility boss: Factory Foreman

The Sellbot Factory is a facility within Sellbot Headquarters, and is the area responsible for massive Sellbot production. This is where Toons can earn parts for their Sellbot Cog Disguise. Cogs who haven't received their suits yet, the Skelecogs, inhabit the facility, as well as the Factory Foreman, who is one of them.

The Sellbot Factory has many different rooms and two entrances, one called the Front Entrance and the other one is called Side Entrance, which are on the front and on the side of the facility, respectively. While any Toon is allowed to enter via the Front Entrance, only Toons with 31 laff points or more are allowed to use the Side Entrance.

Rooms

  • Front Entrance
  • Lobby
  • Lobby
  • Lobby Hallway
  • Warehouse Lookout
  • Gear Room
  • Gear Room
  • East Catwalk
  • East Catwalk
  • Warehouse
  • Warehouse
  • Warehouse
  • East Silo Catwalk
  • Inside the East Silo with the elevator
  • West Silo Catwalk
  • East Silo
  • East Silo Control Room
  • West Silo
  • West Silo Control Room
  • Center Silo
  • Center Silo Control Room

Front Entrance

  • The most commonly used of the two starting rooms. This room has a locked door. The button is directly in front of it.

Lobby

  • Three Cogs are located within this room. There are two level 3s and a level 5.
  • There is a locked door. The button to unlock it is guarded by the three Cogs, though it is possible to sneak into the button chamber and press it without alerting the Cogs. You have to defeat the Cogs in order to exit to the Lobby Foyer, however.
  • There is a single goon roaming the area, just outside of the door coming from the Front Entrance.

Lobby Foyer

  • This area contains a Throw (Birthday Cake) restock barrel and a movable crate which is used to collect it.

Lobby Hallway

  • This branches off into three paths. Left leads to the Boiler Room. Straight ahead leads to the Warehouse Lookout. Right leads to the Gear Room.

Warehouse Lookout

  • This area is a dead end, which makes it useless. Its only purpose is to show the Warehouse.

Gear Room

  • The room where most Toons will first encounter the Skelecogs. There are three in this room; two level 5s and a level 6.

Boiler Room

  • There are three Cogs within this room; a level 3, a level 5, and a level 6.
  • Most Toons will take the Gear Room over the Boiler Room when they only need to do a short Factory run. This is because the Gear Room gives more merits, due to having another level 5 as opposed to a level 3.

East Catwalk

  • Three goons roam this area.
  • This area connects the Gear Room, Paint Mixer Room, and Warehouse.

Paint Mixer

  • Toons must jump on the moving platforms to get to the storage room, which contains stolen barrels holding gags and jellybeans.
  • Should Toons fall off of the moving platforms, they get a -2 laff deduction from the paint.

Paint Mixer Storage Room

  • This room contains the following:
    • 25 jellybeans barrel
    • Toon-Up restock barrels
    • Throw restock barrel
    • Squirt restock barrel

West Catwalk

  • Three goons roam this area, just like the East Catwalk. This connects to the Warehouse, the Pipe Room and the Oil Room Hallway.

Pipe Room

  • This area contains two sets of Skelecogs. Both sets have three Skelecogs in total, and are the same levels on both sides; two level 4s and a level 5.
  • While difficult, it is possible to skip all Cogs within this room by staying to the wall opposite of a Cog and carefully avoiding their detection radius, making it the only room where you can actually escape without having to fight the Cogs within it.

Stomper Alley

  • There are six Stompers in this hallway to the right. Toons must avoid them in order to get to the Lava Room Foyer.
  • This area also contains a Toon-Up restock barrel and a 5 laff restock barrel. Both can be reached by pushing a nearby crate and jumping on top.
  • This room also connects to the Duct Room.
  • Toons will get -3 laff if they are crushed by the stompers.

Side Entrance

  • The room you start in should you enter via the side elevator. It is virtually the same as the Main Entrance; there is a button directly in front of a locked door. The only difference is that the door leads to a different room; the Duct Room.

Duct Room

  • This area contains three Cogs; a level 3, a level 4, and a level 5.
  • If entered from the Side Entrance, the door leading to Stomper Alley is locked. The button is directly in front of the door. You have to fight the Cogs in order to head over to the Stomper Alley.

Lava Room Foyer

  • The only purpose of this room is to connect the Lava Room, Oil Room Hallway, and Stomper Alley.

Lava Room

  • Toons must get through the gears and run through the conveyor belt without falling off into the lava and get into the storage room.
  • Should they fall off into the lava, they get a -2 laff deduction every three seconds unless they get out of the lava.

Lava Storage Room

  • This room contains the following restock barrels:

Oil Room Hallway

  • This room has a door which leads to the West Catwalk. It is locked initially, and the button to unlock it is located within the Oil Room.
  • This room connects the Lava Room Foyer, Oil Room, and West Catwalk.

Oil Room

  • This room contains two level 4s and a level 5.
  • The button that unlocks the door connecting the Oil Room Hallway and the West Catwalk is located behind the three Cogs. You cannot avoid the Cogs, as they will detect you if you try to sneak by them. You have to defeat the Cogs in order to unlock the hallway door.

Warehouse

  • This room has a locked door leading to an another area that connects the East and West Silo Catwalk.
  • The button to unlock the door is on top of the platform.
  • This room is visible prematurely via the Warehouse lookout, but you can only access it from the East and West Catwalks.
  • This room has four Cogs, atop a lookout platform. There are two level 4s, a level 5 and a level 6.
    • Besides the last battle against the Factory Foreman, this is the only battle in the Sellbot Factory to have four Cogs instead of three.
  • Eight small goons roam the area, able to cause 3-10 damage. 
  • All goons can be eliminated by using the four stompers.
    • Stepping on one of the orange-colored buttons activates a stomper.
    • In order to destroy a goon, press the orange buttons when a goon is underneath the shadow of a stomper.
    • The stompers may sometimes glitch and will not destroy the goon underneath it.

East Silo Catwalk

  • This area connects the Warehouse to the East Silo.
  • An elevator is present in order to get to the East Silo.

West Silo Catwalk

  • This area connects the Warehouse to the West Silo.
  • An elevator is present in order to get to the West Silo.

East Silo

  • There are three Cogs on the East Silo. Two of them are level 6, while the other is a level 7.
  • A very dangerous glitch is present on this silo. After arriving on the silo, if a Toon steps backwards, they will glitch into the Grey and will be unable to continue the factory. Unless the Toon manages to progress normally even after experiencing the glitch, they will not receive any merits, ToonTask credit, or factory parts, as they will be stuck in one place, and will be incapable of battling the Foreman.

East Silo Control Room

  • This room houses a button. It must be pressed alongside the one located in the West Silo Control Room in order to access the Center Silo Control Room.

West Silo

  • Three Cogs are on this silo. They are the same levels as the Cogs on the East Silo.

West Silo Control Room

  • This room houses a button. It must be pressed alongside the one located in the East Silo Control Room in order to access the Center Silo Control Room.

Center Silo

  • The door to the Control Room is locked initially. Once unlocked, Toons can access the Control Room and face off against the Factory Foreman.

Center Silo Control Room - Factory Foreman battle

ForemanIntro

A Glad Hander introducing the Foreman to a Toon.

After defeating the Cogs in the East and West Silos, Toons will have to confront the Factory Foreman in the Center Silo Control Room after unlocking the door to it. The Factory Foreman is, naturally, the highest level in the factory, as he is a level 9 Skelecog. He will only spawn as one of four Cogs; a Mover & Shaker, a Two-Face, a The Mingler, or a Mr. Hollywood.

He will be accompanied by three other Cogs, all of which are level 6. Once all four Cogs are defeated, all Toons within the battle will get credit for all gags used and any ToonTasks that they have fufilled, and will either get a disguise part if they do not have a completed Sellbot disguise, or merits if they do have a completed Sellbot disguise.

Any Toons that miss the Foreman battle will not gain any gag experience, merits (or a disguise part), and ToonTask credit (if the Toon has any ToonTask related to the Sellbot Factory). How many Cogs a Toon defeats prior is irrelevant. If they are not actively in the Foreman battle when the Foreman and his associates have been defeated, they will get booted out of the Factory with a notification saying that the Factory Foreman was defeated without them. In order to prevent missing the battle, Toons will be notified when a Toon initiates the Factory Foreman battle via a notification saying "[Toon name] is battling the Factory Foreman!".

Routes

As the Sellbot Factory is very non-linear while also being the best place to get merits for a Sellbot promotion, Toons have come up with separate "routes" to take depending on the amount of merits a Toon needs, in order to prevent defeating more Cogs than you actually had to. The routes listed below are the ones commonly used by most players:

Short Route (Front Entrance)

This is the route most people will take when either they have a low disguise (such as Cold Caller, Telemarketer, and Name Dropper), they are trying to complete their disguise, or they are capping off something such as a higher Cog promotion or a ToonTask for Sellbots. A total of 480 merits are awarded via this route. Six rooms are travelled through, and 20 Cogs must be battled.

  1. Lobby (~56 merits)
  2. Gear Room (~72 merits)
  3. Warehouse (~80 merits)
  4. East Silo (~80 merits)
  5. West Silo (~80 merits)
  6. Center Silo Control Room (~112 merits)

Total merits: 480

Medium Route (Side Entrance)

This route is rarely used compared the other two, but is a good alternative to doing time-consumig runs through the entire factory, or you are trying to get a promotion for a medium level disguise such as Glad Hander, Mover & Shaker, and low level Two-Faces. A total of 584 merits is awarded via this route, and 26 Cogs must be battled. 

  1. Duct Room (~56 merits)
  2. Pipe Room (~112 merits)
  3. Boiler Room (~64 merits)
  4. Warehouse (~80 merits)
  5. East Silo (~80 merits)
  6. West Silo (~80 merits)
  7. Center Silo Control Room (~112 merits)

Total merits: 584

Long Route

This is the most common route taken, especially by players with a level 10 Two-Face disguise, a The Mingler disguise, or a Mr. Hollywood disguise. All 35 Cogs must be battled via this route, assuming the player does not skip the Cogs in the Pipe and Duct Rooms. This route awards 776 merits.

  1. Lobby (~56 merits)
  2. Gear Room (~72 merits)
  3. Boiler Room (~64 merits)
  4. Pipe Room (~112 merits)
  5. Duct Room (~56 merits)
  6. Oil Room (~64 merits)
  7. Warehouse (~80 merits)
  8. West Silo (~80 merits)
  9. East Silo (~80 merits)
  10. Center Silo Control Room (~112 merits)

Total merits: 776

Tips

  • It is recommended to have Squirt and Throw gags at level 4 or above.
  • Always take three other Toons with you IF you have low Squirt and Throw (see above).
  • Wait for your teammates before entering a battle.
  • Always follow good strategies.
  • Do not take any risks unless you are sure it will work out.
  • Many Toons like to battle through the factory with Sound gags. If you have Sound, pick the same gag like your teammates. However, if you don't have Sound, you can go for the strongest Cog with a different gag.
  • Determine if you will be doing a short, medium, or long factory, BEFORE you form a boarding group and enter the factory.
  • Make sure the team knows which gags they are using. The normal choice is Sound or Lure.
  • Do not step backwards once you make a visit to the East Silo after leaving the elevator. If you do this, your Toon could possibly glitch into the Grey, which will disallow you to progress further and defeat the Factory Foreman.

Trivia

  • The head you see in the Sellbot Factory Exterior is believed to be the head of the Chairman.
  • The model used in the Sellbot Factory Exterior to represent the Factory itself is actually recycled from an old Toontown Online model, intended for the scrapped Sellbot Foot Factory idea.
    • In the phase files for the game is actually the unused model of a much older version of the Sellbot Factory. The basic layout is very similar to the current day factory, although there are some additional rooms and catwalks.
  • After the tweaks update, all gag experience and merits gained are doubled after the Foreman battle, regardless if there's a Cog Invasion.[1]
  • The Sellbot Factory is the only facility where it is possible to solo without using any special rewards.
  • The Sellbot Factory is the only facility which has multiple routes and is the only facility to be connected to its other option, which is the Side Entrance.
  • The Sellbot Factory can include every Sellbot, and is the only facility to do so.
  • Restock barrels aren't randomized like the ones you find in the Cashbot Mint and District Attorney's Office.
  • Just like every other facility, if a Toon is not present in the final battle when it is completed, they will be teleported back to the courtyard and won't receive any merits.
  • The elevator leading to the silos are incredibly glitchy. Toons can get teleported outside of the map as the elevator ascends to the silo.
  • The Sellbot Factory is the only facility not to have any double-digit Cog levels, and is also the lowest in terms of level range, only going from 3 to 9.

Gallery

References

  1. https://www.toontownrewritten.com/news/item/240/toontown-tweaks-grinding-gears-in-the-cog-hqs

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